
There’s something intoxicating about the Little Nightmares universe. Its world doesn’t scream horror at you — it whispers it, letting the shadows and silence do all the work. The first two games crafted a surreal, child’s-eye view of a grotesque adult world, balancing beauty and terror in equal measure. Little Nightmares 3 continues that tradition, but with a new developer at the helm — Supermassive Games — and one very risky new idea: online co-op.
The result? A chilling, imaginative, and visually mesmerizing experience that both honors the series’ legacy and occasionally trips over its own ambition. It’s not the leap forward some fans may have hoped for, but it’s still a nightmare well worth falling into.

The World of The Nowhere
From the very first frame, Little Nightmares 3 makes it clear that atmosphere is still its greatest weapon. The new setting — the desolate expanse of The Nowhere — feels like a fever dream caught between the waking world and oblivion. You play as Low and Alone, two children wandering through decaying towns, twisted carnivals, and submerged ruins, each area layered with environmental storytelling that demands your attention.
Supermassive’s touch is evident in the lighting and cinematography. Every scene feels framed like a short horror film. The flicker of a light bulb, the way dust dances in a shaft of light, or how a monstrous shadow lingers just a second too long — it all reinforces the sense that something awful is watching you.
Visually, Little Nightmares 3 is stunning. The grotesque art direction returns in full force, blending dollhouse charm with nightmare logic. The new Unreal Engine build brings sharper textures, more expressive character animations, and dynamic lighting that makes every environment feel alive and menacing. The series has always been gorgeous in its gloom, but this is easily the best it’s ever looked.
Fear in Pairs
The biggest change, of course, is the introduction of co-op gameplay. For the first time, you can experience a Little Nightmares story with another player online. One of you controls Low, armed with a small bow, while the other takes on Alone, wielding a wrench. Their tools serve as extensions of their personalities — Low is quiet and cautious, Alone is practical and protective — and together they open new kinds of environmental puzzles.
When the co-op works, it’s brilliant. One moment you’re boosting your friend up to reach a ledge, the next you’re splitting up to lure a grotesque “Watcher” away from a hallway. The tension of relying on another person, of whispering “go, go, go” as something enormous shuffles in the dark, gives the experience a fresh layer of intensity.
Unfortunately, this innovation is also where Little Nightmares 3 stumbles. For one, there’s no local couch co-op, a baffling omission for a game built around partnership. Playing solo means your AI companion fills in, and while the AI is competent, it can sometimes feel like you’re just solving puzzles with a ghost. The emotional resonance that should come from teamwork sometimes fades when your partner is just following your lead on autopilot.
The puzzles themselves are serviceable — clever at times, mechanical at others. Most boil down to light cooperation: hold a lever while the other crosses, push a crate together, use your tool to unlock a path. They’re fun, but rarely mind-blowing.

Monsters, Mayhem, and Mood
If there’s one thing the series always nails, it’s its monsters. Little Nightmares 3 delivers several new nightmares to fuel your sleep paralysis, and they’re easily the highlight of the game.
The “Baby in the Walls”, a grotesque infant that crawls between cracks while giggling inhumanly, is the kind of creature that etches itself into your brain. Later, you’ll encounter a carnival full of mask-wearing marionette spectators whose heads swivel in unison to follow you. Each encounter feels like a short horror film — terrifying, unpredictable, and tinged with tragic beauty.
The chase sequences remain some of the most adrenaline-fueled moments in any modern horror platformer. Tight corridors, collapsing structures, and slow-motion escapes capture that perfect blend of panic and precision. However, the platforming still suffers from occasional jank — mistimed jumps, unclear depth perception, and a few frustrating deaths that feel more like camera betrayal than player error.
The Story Beneath the Silence
As always, Little Nightmares 3 tells its story through suggestion rather than exposition. There’s no dialogue, no explicit narration — just haunting imagery and environmental clues. The relationship between Low and Alone grows subtly through gestures and animation. The way they reach for each other, hesitate, or react differently to fear says more than words could.
Supermassive adds its own emotional flavor here, infusing moments of quiet companionship between the dread. A rare smile, a shared moment of safety in the dark — these are the beats that keep you grounded. Yet by the end, the story’s conclusion feels intentionally ambiguous, leaving players with more questions than answers. Some may find that frustrating; others will see it as fittingly dreamlike.

Sound Design That Crawls Under Your Skin
If the visuals set the tone, the sound design seals the deal. Every creak of floorboards, every muffled sob, every distorted lullaby is mixed to perfection. The score, composed by Tobias Lilja, continues the series’ signature sound — minimalistic, eerie, and emotionally charged. Headphones are a must. The echoing thud of your footsteps in a flooded hallway or the faint breathing of something you can’t see make the experience deeply immersive.
Performance & Polish
Technically, Little Nightmares 3 runs well on PS5 and Series X. The framerate is smooth, and load times are nearly nonexistent. That said, a few minor issues persist: occasional clipping, slightly floaty controls, and AI pathing hiccups. They’re not game-breaking, but in a series that thrives on precision and tension, even small stumbles can break the spell. There are some bugs that might be frustrating. AI at time does not work properly.
Verdict
Little Nightmares 3 is both a step forward and a step sideways. It’s a hauntingly beautiful game, dripping with atmosphere and crafted with meticulous artistry. The addition of co-op brings a fascinating new dynamic, even if it occasionally undercuts the series’ lonely, claustrophobic tone.
Supermassive Games has proven they understand what makes Little Nightmares special — the scale, the silence, the sadness — but they’re still learning how to make it theirs. This third entry might not reach the creative heights of Little Nightmares II, but it’s still a journey worth taking, especially for fans who crave that uniquely unsettling magic this series delivers so well.
Little Nightmares 3 : Little Nightmares 3 delivers another beautifully disturbing world and meaningful co-op twist, even if its nightmares feel a bit too familiar. – Rana
